================================================================ Title : Aircity, official AirQuake level Date : 10/6/97 Filename : aircity.bsp (inside pak0.pak of AirQuake) Author : Iikka "Fingers" Keränen ("ä" is an "a-with-two-dots"... "ä" in html) Email Address : ikeranen@raita.oulu.fi Home Page : www.planetquake.com/ikq/ (visit there!) Snail Mail Address : Iikka keränen (send me your money!-) Kiiskitie 4 FIN-93400 Taivalkoski Finland Description : This is the third full map for AirQuake. Its theme is a city, with two bases on opposite sides, a river running through, three bridges over the river, and a subway going under it... Designed for ground vehicles and helicopters only! Now has a single player mission: Penetrate the enemy ground defences and kidnap their leader. :) He's placed in the base opposite side of the city. Drive to him and stop your engines to pick him up. Then return to your HQ. The enemies have both air and ground forces on your way, and it is not an easy mission. (I don't do it every time with the humvee :) Additional Credits to : ID and who ever created Quest But some discredits to the author of Quest for making it incompatible to my video card without univbe. (The 1.091 worked fine!!) ================================================================ * Play Information * Single Player : Yes. Cooperative : Not at the moment. Deathmatch : Yes, teamplay recommended. Difficulty Settings : No New Sounds : No New Graphics : Mostly new textures. New Music : No Demos Replaced : Probably in AirQuake pack.. * Construction * Base : New level from scratch Editor(s) used : Quest 1.1 Qube Qbsp My own modified Qube Light Known Bugs : No. Build Time : A long time. Texture Wad used : airquake.wad Compile machine : P150 with 48M (DOS) QBSP Time : abt. 5 min Light Time (extra) : abt. 10 min VIS Time (level 4) : 5 hours Brushes : around 400 Entities : dunno Models : Dozens. (fences, bridges, helipads..) * Other Info * Requires AirQuake TC test 21 or later. * Copyright / Permissions * You may not distribute this level separately from AirQuake TC. Read airquake.txt for more information. * You really did read this far? *